Extends:
Modifiers:
Source code
SFCharacter.SFMonsterMite%%
%function_comment% | float | fEggInterval | ||
%function_comment% | float | fInterval | ||
%function_comment% | float | m_fEggInterval | ||
%function_comment% | float | m_fReFireDelay | ||
%function_comment% | int | m_nFireDelayed |
| GiveBirthToChildren () | |||
| PlayMeleeAttack () | |||
| PlayRangedAttack () | |||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
| Tick (float fDelta) |
{
m_fEggInterval=-1.000000
m_fReFireDelay=0.100000
fInterval=1.000000
fEggInterval=30.000000
ChewSound=Sound'UnrealShare.Skaarj.spin1s'
WalkSound=None
RunSound=Sound'UnrealI.Titan.step1t'
fMeleeDamage=35.000000
fStunnedTime=2.000000
TimeBetweenAttacks=0.300000
RefireRate=0.500000
RangedProjectile=Class'SFCharacter.SFMonsterMiteProjectile'
ProjectileSpeed=30.000000
Acquire=Sound'UnrealI.Titan.fall1Ti'
Fear=Sound'UnrealI.Titan.injur1t'
Roam=Sound'UnrealShare.Skaarj.roam11s'
Threaten=Sound'UnrealI.Titan.yell1t'
MeleeRange=40.000000
GroundSpeed=410.000000
WaterSpeed=200.000000
AirSpeed=320.000000
AccelRate=200.000000
JumpZ=1.000000
SightRadius=800.000000
Health=750
Intelligence=BRAINS_REPTILE
Skill=4.000000
HitSound1=Sound'UnrealI.Titan.injur2t'
HitSound2=Sound'UnrealI.Titan.injur1t'
Die=Sound'UnrealI.Titan.death1t'
DrawScale=4.000000
MultiSkins(1)=Texture'SFCharacter.NewSkins.miteab1'
CollisionRadius=120.000000
CollisionHeight=65.000000
Mass=1000.000000
RotationRate=(Pitch=2072,Yaw=55000)
}